Monday, April 4, 2022

C# Draw Rectangle On Screen

Methods FillRectangle and DrawRectangle draw rectangles on the screen. For every method, the primary argument specifies the drawing object to use. The FillRectangle procedure makes use of a Brush object , whereas the DrawRectangle procedure makes use of a Pen object. The subsequent two arguments specify the coordinates of the upper-left nook of the bounding rectangle, which represents the world during which the rectangle can be drawn.

c draw rectangle on screen - Methods FillRectangle and DrawRectangle draw rectangles on the screen

The fourth and fifth arguments specify the rectangle's width and height. Method DrawLine takes a Pen and two pairs of ints, specifying the beginning and finish of a line. The way then attracts a line, applying the Pen object. A consumer can transfer the mouse in any course from the fastened begin line captured within the MouseDown event.

c draw rectangle on screen - For each method

For instance, a consumer might drag the mouse down and to the right. This would induce a drawing that moved from left to accurate and leading down. However, the consumer might simply as quite simply transfer the mouse to the left and up . To deal with this, you would like some fundamental code that may test which path the mouse is shifting after which create the rectangle accordingly.

c draw rectangle on screen - The FillRectangle method uses a Brush object

You can see the whole supply code for these checks in Listing 2. It's really worth mentioning the rendering of the rectangles themselves. We can see that we render them by including every Rectangle occasion as a toddler to our Canvas.

c draw rectangle on screen - The next two arguments specify the coordinates of the upper-left corner of the bounding rectangle

Then, so that you can monitor the rectangles precisely the place we want, it is essential to establish their positions. We use the staticCanvas class, which incorporates the SetLeft() andSetTop() methods, which symbolize the coordinates of the upper-left nook of the rectangle. Since each seat is sixteen pixels vast +2 pixels of empty space, we have to multiply its coordinates by that value. If the i had the worth of two , we might draw the rectangle on the X coordinate of36, as opposed to the two The similar applies to the Y coordinate. We've already stated that we will draw on the canvas. Individual rectangles representing the seats shall be represented as objects that we'll place on the canvas making use of a DrawRectangles() method.

c draw rectangle on screen - The fourth and fifth arguments specify the rectangle

The canvas is of the Canvas type, and we'll request it as a parameter within the method. You'll have to add making use of System.Windows.Shapes to make theRectangle class available. It incorporates pre-made circumstances set to specific colors, simply go with any. Methods FillEllipse and DrawEllipse every give overloaded variants that take 5 arguments.

c draw rectangle on screen - Method DrawLine takes a Pen and two pairs of ints

In equally methods, the primary argument specifies the drawing object to use. The subsequent two arguments specify the upper-left coordinates of the bounding rectangle representing the world by which the ellipse might be drawn. The final two arguments specify the bounding rectangle's width and height, respectively. Figure 17.15 depicts an ellipse bounded by a rectangle.

c draw rectangle on screen - The method then draws a line

The ellipse touches the midpoint of every of the 4 sides of the bounding rectangle. The bounding rectangle will not be displayed on the screen. A clean undertaking shall be generated to function your canvas.

c draw rectangle on screen - A user can move the mouse in any direction from the fixed starting point captured in the MouseDown event

You might change the width and peak dependent in your preference. The subsequent factor we have to deal with is the paint occasion for the form. When the shape is drawing itself, it'll name this paint event, after which inside that, we'll get a deal with to the graphics object. It is a step-by-step course of that we have to accomplish.

c draw rectangle on screen - For instance

Draw a rectangle to the bitmap utilizing the supplied drawing options. The rectangle is centred on its x, y coordinates, and has the supplied width and height. The Graphics class exposes a way referred to as CopyFromScreen(). According to MSDN, this methodology performs a bit-block switch of the colour data, akin to a rectangle of pixels, from the display to the drawing floor of the Graphics.

c draw rectangle on screen - This would result in a drawing that moved from left to right and top down

In short, it's used to catch a rectangle and draw it to an image. Let us see ways to make use of this way to catch the present screen. A window that consists of any graphical output have to manage the Paint event. Often, the one drawing that a window requires is the drawing for the Paint event.

c draw rectangle on screen - However

This is very true if the contents of the window are considerably static. For example, Label controls are sometimes used to show textual content that doesn't change. For a Label control, drawing for the Paint occasion is all that's required. However, home windows whose contents want to change speedily could should attract response to occasions apart from the Paint event.

c draw rectangle on screen - To handle this

A program that shows some sort of animation, for example, may well attract response to a Timer event. A program that echoes consumer enter may well attract response to keyboard or mouse events. The third option to get a Graphics object is by calling the Shared FromImage procedure within the Graphics class.

c draw rectangle on screen - You can see the full source code for these checks in Listing 2

On the desktop, the Image class is a MustInherit class that serves because the bottom class for the Bitmap and Metafile classes. Because metafiles will not be supported within the .NET Compact Framework, the FromImage technique can return solely a Graphics object for a bitmap. You can use the ensuing Graphics object to attract onto a bitmap within the identical method that the Graphics object described earlier is used to attract on a monitor screen. We are going to debate drawing to bitmaps later on this chapter; for now, we discover the topic of drawing in controls. Draw a rectangle to the window applying the provided drawing options.

c draw rectangle on screen - It

Draw a rectangle to the bitmap making use of the furnished rect and drawing options. Fill a circle to the bitmap making use of the furnished drawing options. The circle is centred on its x, y coordinates, and has the furnished radius.

c draw rectangle on screen - We can see that we render them by adding each Rectangle instance as a child to our Canvas

Draw a circle to the bitmap making use of the provided drawing options. Using this data you may paint an object that represents the user's dragging. You use a member variable referred to as m_captureR to comprise the bounds of those two factors as a System.Drawing.Rectangle instance.

c draw rectangle on screen - Then

All that's left is to assemble this Rectangle occasion within the MouseMove occasion after which draw the identical rectangle to the display by way of the form's Paint event. You additionally seize the situation on the display of the user's cursor the place he/she pressed the mouse button. Store this in a member variable to the management referred to as m_sP and make its style is a System.Drawing.Point object. This construction permits you to keep each the x and y coordinates of the place the mouse was pressed.

c draw rectangle on screen - We use the staticCanvas class

These coordinates characterize a hard and fast start off line on the shape for anything a consumer may well draw. Without this, the bitmap will probably be initialized with undefined content. Drawing periods created using CanvasRenderTarget are completely different from these created on Win2D's XAML controls, when it comes to the Clear behavior. Controls are at all times cleared routinely by Win2D when a drawing session is created.

c draw rectangle on screen - Since every seat is 16 pixels wide 2 pixels of empty space

This way, apps have the power to make incremental adjustments to CanvasRenderTargets, and circumvent redrawing a whole scene every time. The DrawRectangles program makes use of every Paint and non–Paint occasion drawing. In response to the Paint event, this system attracts every of the collected rectangles. In response to the MouseMove event, the stretchable rectangle is drawn to permit the consumer to preview the consequence earlier than committing to a selected location.

c draw rectangle on screen - If the i had the value of 2

The GDI+ library delivers plenty of techniques for drawing shapes resembling rectangles, ellipses, lines, and arcs. Unfortunately it doesn't grant a way for drawing rectangles with rounded corners. You can use a pen with LineJoin property set to Rounded however that solely rounds the corners slightly. Draw a rectangle to the window employing the provided rect and drawing options. Fill a circle to the window employing the provided drawing options. This will use Drawing Options to work out the destination.

c draw rectangle on screen - We

Draw a circle to the window making use of the provided drawing options. To draw rectangles and squares in C#, the GraphicsObject can present the DrawRectangle() method. There are two methods to make use of the DrawRectangle() method.

c draw rectangle on screen - Individual rectangles representing the seats will be represented as objects that we

We will start by drawing a rectangle and not applying a pre-created Rectangle object. I hooked up a small pattern software that pulls semitransparent rectangles on random display locations. Note that once you hover your mouse over some elements of the window (like minimize/maximize buttons), an element of the display get's redrawn. You may even induce the invalidation of the full display area. Figure 15.1 reveals the DrawRectangles program, a pattern program we introduced in Chapter 6. This program attracts rectangles within the program's foremost form, applying a pair of coordinates.

c draw rectangle on screen - The canvas is of the Canvas type

One coordinate pair is collected for the MouseDown event, and a second coordinate pair is collected for the MouseUp event. As the consumer strikes the mouse , this system attracts a stretchable rubber rectangle because the mouse/stylus is moved from the MouseDown level to the MouseUp point. The program accumulates rectangles because the consumer attracts them. In the desktop .NET Framework, a program can draw onto any style of manage . This function is usually known as owner-draw support, a function first seen in native-code programming for only a couple of of the Win32 API controls. The implementers of the .NET Framework for the desktop appear to suppose that this function is one factor that each manage must support.

c draw rectangle on screen - You

On the desktop, each manipulate helps the owner-draw feature. In different words, you will get a Graphics object for each sort of manipulate and use that object to attract contained in the consumer location of any control. Owner-draw help is greatly accessible since it enables programmers to inherit from present manipulate courses and alter the conduct and look of these classes. This help enables the creation of customized manipulate courses from present manipulate classes.

c draw rectangle on screen - It contains pre-made instances set to certain colors

A second approach to get a Graphics object is by calling the CreateGraphics method, a means outlined within the Control class . Using the Graphics object returned by this call, your program can draw inside a control's buyer area. Although the tactic identify means that it's making a Graphics object, this isn't what happens. Therefore, you're required to return this object if you end up carried out by calling the Graphics object's Dispose method. Failure to make this identify ends in a program hanging. For the needs of drawing rectangles and squares in C# the GraphicsObject grants the DrawRectangle() method.

c draw rectangle on screen - Methods FillEllipse and DrawEllipse each provide overloaded versions that take five arguments

One is to go by a Rectangle object and Pen and the opposite is to create an occasion of a Rectangle object and move that by together with the Pen. We will start by taking a look at drawing a rectangle with no pre-created Rectangle object. In step 1, the code attracts the rectangle's higher left corner. The procedure determines even if it need to around the rectangle's higher left corner. If it need to do so, the code provides an arc representing that nook and units point1 to the situation the place the arc ends. That level is the place the highest facet of the rectangle need to begin.

c draw rectangle on screen - In both methods

Fills an ellipse on the given bitmap, applying the presented location, size, and drawing options. Draws an ellipse to the bitmap, applying the presented location, size, and drawing options. Draws an ellipse on the given bitmap, applying the presented location, size, and drawing options.

c draw rectangle on screen - The next two arguments specify the upper-left coordinates of the bounding rectangle representing the area in which the ellipse will be drawn

Fills a rectangle on the provided bitmap, utilizing the provided drawing options. Fills a rectangle on the provided bitmap utilizing the provided drawing options. To deal with these tasks, you intercept the control's MouseUp event. Inside this occasion , you switch off catch mode by setting m_capture to false. This stops the manipulate from processing additional mouse motion by way of the MouseMove event. Next, you might want to shop the ensuing graphical aspect within the object.

c# draw rectangle on screen

To do so, you create a variable of the sort Element. Then, situated on the present drawing kind , you forged that variable because the concrete Element class. If a number of rectangles of various shapes have to be drawn it isn't essential to create a brand new Rectangle object for every name to the DrawRectangle(); method.

c draw rectangle on screen - Figure 17

Instead the form of an present Rectangle object could also be altered by calling the Inflate() approach to the Rectangle class. This approach accepts two arguments, the quantity by which the width is to be modified and the quantity by which the peak is to be changed. If a dimension is to be left unchanged zero ought to be handed by way of because the change value. In the tree diagrams, lists are denoted by rounded rectangles and nodes within the BSP tree by circles.

c draw rectangle on screen - The ellipse touches the midpoint of each of the four sides of the bounding rectangle

Friday, February 25, 2022

How Much Volume Is Too Much

In the original guide, I mentionedthe German Volume study that I reviewed in a past research review. In this study on trained subjects, 24 weekly sets was not more effective than 14 weekly sets for quadriceps, and 28 weekly sets was not more effective than 18 weekly sets for biceps and triceps. However, it should be noted that many of these sets were not to failure. German Volume Training involves doing 10 sets of 10 with 1 minute rest, and you use the same weight for all sets.

how much volume is too much - In the original guide

In many cases, people can do around 20 reps with 60% 1-RM . In fact, it's difficult to ascertain how many hard sets the subjects did. Also, it likely varied from one person to the next since it was based on % 1-RM, rather than doing sets to a specific Reps In Reserve . In other words, one person might be able to do a lot more reps than another person with 60% 1-RM, so their initial sets will be much easier. Thus, this study is not a reliable data point for determining where an upper limit may lie. The same holds true for another 2018 German Volume Study; the methodology was nearly identical, and it again is not reliable for determining an upper limit for volume.

how much volume is too much - In this study on trained subjects

It should also be noted that the training frequency was twice per week for upper body, and once per week for lower body in this study. Thus, the highest volume condition was doing 24 sets per session for lower body, greatly exceeding the theoretical 10-set limit. This group was doing 14 sets per session for upper body, again exceeding the theoretical 10-set limit.

how much volume is too much - However

Thus, the training frequency and per-session volume may also be contributors to the lack of volume effect observed in this study. In a study of which I was a coauthor, Brad Schoenfeld and colleagues replicated the design of the Radaelli study, but with trained subjects. The subjects performed 1, 3, or 5 sets per exercise, for 8-12 reps to failure and 1.5 minute rests. Total weekly sets were 6, 18, and 30 for biceps and triceps, and 9, 27, and 45 for quadriceps.

how much volume is too much - German Volume Training involves doing 10 sets of 10 with 1 minute rest

A significant dose-response effect was observed in the biceps, rectus femoris , and vastus lateralis . There was not a significant effect for triceps, although the overall pattern had similarities to the other muscles. In the study by Ostrowski and colleagueson trained subjects, the triceps were subjected to either 7, 14, or 28 weekly sets. Gains nearly doubled moving from 7 to 14 weekly sets, but there was no further increase with 28 weekly sets.

how much volume is too much - In many cases

Also, bench press performance dropped off with that level of volume. This suggested that perhaps weekly volumes in the high 20's may be more than necessary. However, one limitation of this study, which I did not address in the original version of the guide, is that the researchers did not assess bicep gains.

how much volume is too much - In fact

They also did not do anything beyond 12 weekly sets for quadriceps. Thus, this study is insufficient for determining where an upper limit may lie, as only one muscle group was trained for more than 20 weekly sets. It's also important to note that the training frequency for triceps in this study was two times per week. Thus, the 28 weekly set condition involved 14 sets per session, exceeding the approximate 10-set per session threshold that we established earlier.

how much volume is too much - Also

Thus, the observed plateau in this study may be due to the frequency. Well, that about does it for the most thorough review on training volume and hypertrophy that you'll find anywhere. You can be sure that this will be updated as new research becomes available. Conclusions in science are always tentative, and based on the best available evidence at the moment.

how much volume is too much - In other words

In the case of set volume and hypertrophy, more is better up to around 6-8 hard sets per training session with long rests and twice as much with short rests. High weekly volumes (20+ weekly sets) give best results when split into frequencies of at least 3 days per week. Of course, this is based on averages, and individuals may respond very differently to changes in volume compared to the average. It's also important to point out that12-18 weekly sets probably gives you the best bang for your buck in terms of hypertrophy relative to the time investment when hitting each muscle 2-3 days per week. If you're looking to do some very high volume training, specialization is the most realistic method of achieving high weekly volumes for a particular muscle group. Also, regardless of how you program volume,the needs of the individual must be considered.

how much volume is too much - Thus

How Much Volume Is Too Much Volume So how might you apply this information to structuring a training program for maximizing hypertrophy? Here's one example of how you might structure a program that uses the best "bang for your buck" range of weekly sets per muscle group. This particular example is a 4-day upper/lower split; most muscle groups are trained via combination of compound and isolation movements. Sets are stopped around 1-2 reps short of failure to allow for better recovery, and repetitions and exercises are varied to help reduce joint stress. Ostrowski and colleagues examined the effects of 1, 2, or 4 sets per exercise on hypertrophy in trained subjects.

How Much Volume Is Too Much Volume

Subjects did 7-12 reps to failure per set, with 3 minute rests between sets. Triceps were trained twice per week, as pressing movements were performed on one day, and isolation movements were performed on another day. Quadriceps training volume did not exceed 12 total weekly sets since they were only trained once per week. However, triceps weekly volume, when counting pressing movements, was 7, 14, and 28 for the low, moderate, and high volume groups, respectively. There were no significant differences in changes in triceps thickness between the groups, although the percentage gains and effect sizes favored the groups doing 14 and 28 weekly sets. In fact, percentage gains and effect sizes for weekly sets were about twice that of 7 weekly sets.

how much volume is too much - It should also be noted that the training frequency was twice per week for upper body

By selecting 2-4 chest exercises per workout you can add 4-8 different chest exercises per training program, which is plenty of variation in a month's time. Instead, stay within those ranges and work to perform quality repetitions with a hyper-focus mindset of feeling the chest muscles stretch throughout the full range of motion. There was a clear dose-response effect in terms of volume in this study, especially in the biceps.

how much volume is too much - Thus

In fact, the gains in muscle thickness observed with weekly sets were 3-4 times what is typically seen in studies (most studies show around a 5% increase in muscle thickness). Now, one odd result of this study was that there was hardly any increase in tricep muscle thickness for a volume of 27 weekly sets. This is at complete odds with other studies that show significant gains in tricep thickness with much lower volumes in untrained subjects. The sudden jump to nearly a 21% gain at the highest volume is also very strange. However, this does not invalidate the study; as I've written elsewhere, you can get odd results like this from random chance alone.

how much volume is too much - This group was doing 14 sets per session for upper body

Overall, the study did support an effect of volume, and no plateau was observed for weekly set volumes of more than 20. It should also be noted that the researchers examined fat-free mass gains. The majority of research has found that the total amount of work you do for a muscle over the course of a training week matters more than how you do the work. A 2016 study in the International Journal of Exercise Science compared subjects doing a body-part split to a group that followed full-body workouts. The body-part guys did nine sets per muscle group once per week while the full-body team trained each area three times per week with three sets each—so the total training volume was the same.

how much volume is too much - Thus

After eight weeks, the muscle and strength gains the two groups made were roughly equivalent. One limitation of this study was that subjects were allowed to train outside of the study. Another limitation is the short duration of the study ; it is the shortest study among all the dose-response studies on volume. A third limitation is that the groups used different frequencies; the low volume group trained biceps once per week, while the other two groups trained biceps twice per week. While frequency does not appear to impact hypertrophy much on a volume equated basis, it may impact hypertrophy when weekly training volumes become high as I pointed out earlier in this article. In this article, a set is going to be defined as a set of moderate to high repetitions to muscular failure or near failure.

how much volume is too much - In a study of which I was a coauthor

I use this definition because high load, low rep sets do not produce as much hypertrophy as more moderate 8-12 rep sets, despite an equivalent number of hard sets. However, moderate-rep and high-rep sets to failure are similar in their impacts on muscle hypertrophy. Also, a set should be to near muscular failure, because stopping well short of failure will impair muscle hypertrophy. Finally, a set counts towards a particular muscle group if that muscle group can be considered a prime mover in the exercise that is being used. For example, 3 sets of bench press will count as 3 sets for triceps, since the triceps are active prime movers in a bench press. Three sets of bench press, and 3 sets of tricep pushdowns, would count as 6 total sets.

how much volume is too much - The subjects performed 1

There is a study by Baker and colleagues that examined strength, not hypertrophy. In this study, weekly sets did not improve strength over weekly sets in trained subjects. However, gains in strength may not be a good proxy for hypertrophy, even in trained subjects.

how much volume is too much - Total weekly sets were 6

This might be particularly true in a study like this, where the cumulative fatigue from the very high training volume (36-45 weekly sets) might mask any hypertrophy-related strength gains. Thus, this study may not be a reliable data point for determining an upper limit for set volume. Finally, a study performed was performed on high volume training by Haun and colleagues. Subjects started 10 sets per exercise per week , with approximately one compound exercise per muscle group . Subjects did 10 reps per set at approximately 60% 1-RM; the average Reps In Reserve was around 4. Set volume was progressed each week, so that subjects were doing 32 sets by week 6.

how much volume is too much - A significant dose-response effect was observed in the biceps

Lean mass significantly increased by 2.2 kg by the end of the study. Now, are these lower training volumes totally ideal for building muscle? For optimal muscle growth, we'd want to be doing 2–5 workouts per week, each containing somewhere between 3–8 sets per muscle group. But are these lower training volumes enough to gain muscle and strength? But if you know you're going to train shoulders, for example, two more times that week, it's easier to be responsible and train within your limits.

how much volume is too much - There was not a significant effect for triceps

Full-body workouts also control your volume automatically, reducing your risk of overtraining. You simply won't have the time or energy to get carried away with bench pressing when you know you have to work back, legs, core, etc. in the same session. If you did three sets for chest, you'll probably realize that you ought to do three sets for back before you leave the gym—you won't favor one body part over another anymore.

how much volume is too much - In the study by Ostrowski and colleagueson trained subjects

The below workout program is a 4-week chest training routine that is geared for all levels. This program is designed to increase chest strength and size. The overall training volume is 16 total work sets per week, at varying intensities to maximize muscle growth. In this study by Bickel et al., untrained subjects did 27 weekly sets to near failure on legs . This was followed by two different reduced training periods that lasted for 32 weeks. One group reduced volume by 1/3 , where training was reduced to only once per week.

how much volume is too much - Gains nearly doubled moving from 7 to 14 weekly sets

The other group reduced volume to 1/9 , where frequency was reduced to only once per week and set volume was reduced to one per exercise. The 1/9 volume condition maintained size in the young but not old subjects. Muscle size continued to increase in the young, but not old, subjects of the 1/3 volume group for 16 weeks, and then remained steady for another 16 weeks. Both conditions resulted in a maintenance of strength, if not slight improvement during the reduced volume phase. Now, there were a number of limitations to this analysis. First, there were only 8 studies that met my inclusion criteria.

how much volume is too much - Also

There were only 2 studies that involved 4-6 sets per exercise. There wasn't enough data to determine if there were differences due to factors such as training status (i.e., trained versus untrained subjects). I was the sole author on this paper, so there was no one available to double check my work, and thus it's always possible some bias or error could sneak in. This analysis only tells us about volume in a single session, and not overall weekly volume. Finally, sets per exercise is not the same thing as sets per muscle group. For example, you could do 1 set of incline press, 1 set of flat press, and 1 set of decline press, and that's 3 sets for your chest, but in this analysis it would be categorized as 1 set.

how much volume is too much - This suggested that perhaps weekly volumes in the high 20

Still, more sets per exercise will still mean more sets per muscle group, so this meta-analysis clearly showed that your gains increase as your volume increases. There have been some studies that have examined the impact of set volume on p70S6K phosphorylation. One study showed 10 sets of 10 RM resulted in greater p70S6K phosphorylation compared to 5 sets of 10 RM when measured 30 minutes after the session. In the protein synthesis study out of Stu Phillips's lab that was mentioned earlier, p70S6K phosphorylation was significantly elevated at 29 hours after 3 sets of leg extensions, but not 1 set. In a third study, 3 sets of 6 RM of a leg press resulted in a threefold elevation of p70S6k phosphorylation, and 5 sets of 6 RM resulted in a sixfold elevation (i.e., double the response). In the rodent study mentioned earlier, p70S6K phosphorylation continued to increase with increasing "set" volume up to 20, although "sets" here cannot be considered equivalent to human sets.

how much volume is too much - However

In a fifth study, phosphorylated S6K were 19% greater with 6 sets per muscle group performed in a training session versus 2 sets. Also, in the older subjects, 6 sets of 14 reps at 40% 1-RM caused a greater muscle protein synthesis response compared to 3 sets. First, subjects did not train to failure...8 reps at 75% 1-RM, and 14 reps at 40% 1-RM, can be far short of failure for some individuals on a leg extension. Second, the researchers only measured protein synthesis out to 4 hours. Thus, this study might suggest that 6 sets per muscle group is better than 3 for muscle protein synthesis, but there are a lot of limitations to the study. One study that examined the impact of set volume on muscle protein synthesis came out of the lab of Stu Phillips.

how much volume is too much - They also did not do anything beyond 12 weekly sets for quadriceps

The researchers compared 3 sets of leg extensions to 1 set of leg extensions. Fed-state muscle protein synthesis was elevated by almost twice the amount in the 3-set group compared to the 1-set group. Protein synthesis was still elevated by 130% at 29 hours after the training session in the 3-set group, but was back to normal in the 1 set group. In other words, muscles were not only making more protein soon after the workout with 3 sets to failure, but they were still making more protein 29 hours later compared to 1 set.

how much volume is too much - Thus

Since muscle protein synthesis correlates with gains in muscle size once you get past the initial muscle damage, this would imply that 3 sets is better than 1 set for putting on muscle. The ideal training volume for building muscle is around 9–18 sets per muscle per week. And if you're choosing good lifts, doing 6–20 reps per set, and bringing those sets within 1–2 reps of failure, the bottom end of that range is often enough to maximize muscle growth. What's interesting is that when doing this research, Krieger noticed that with shorter rest times we can benefit from extremely high training volume—as much as 45 sets per muscle per week. However, he also discovered that if we use longer rest times (3–5 minutes of rest between sets), that effect disappears, and we build just as much muscle with moderate training volumes. Overall, assuming we rest long enough between sets, Krieger found that muscle growth is maximized with six challenging sets per muscle per workout.

how much volume is too much - It

Yesterday Schoenfeld et al. published a very similar study. Strength-trained men performed 1, 3 or 5 sets per exercise during an 8-week study. This led to a total weekly number of sets per muscle group of 6 and 9 sets for the 1-set group, 18 and 27 sets for the 3-set group and 30 and 45 sets for the 5-set group in the upper and lower limbs, respectively. So training volume was 50% higher for the quads than for the triceps and biceps.

how much volume is too much - Thus

I noted that the claim of the authors that this is the highest volume ever studied isn't strictly true. Radaelli et al. had participants perform 1, 3 or 5 sets per exercise with 2 exercises for the biceps and 3 for the triceps in a 3x per week full-body training program. So for the biceps the set volumes per week were 6, 18 and 30; for the triceps they were 9, 27 and 45. This is probably my favorite study on training volume to date, because they studied such a wide range of volumes, the study lasted 6 full months and the participants were military personnel. Many study populations don't battle much other than sarcopenia. In the high volume training study performed by Schoenfeld, me, and others, the average training time per session for the highest volume group was 68 minutes.

how much volume is too much - Thus

The subjects performed 7 exercises, for 5 sets each, for a total of 35 sets per session. However, it's important to note that this time frame of 68 minutes may not be realistic when applied to someone training in a regular gym. In a resistance training study, you have research assistants pushing you along, and also helping to get weights set up for you.

how much volume is too much - Well

C# Draw Rectangle On Screen

Methods FillRectangle and DrawRectangle draw rectangles on the screen. For every method, the primary argument specifies the drawing object t...